October 2022
I have been tasked with designing and creating a user-centric gaming platform that focuses on the user experience and provides the best gaming experience for gamers and normal people.
It’s an interesting task because I didn’t really know how a gaming console looked, I’ve only just played games on mobile.
With that fact, the challenge seemed challenging.
But it also presented itself as an opportunity because I will be walking into something I’m not familiar with, which will definitely make me consider the gamers more than anything, and honestly that is exciting.
I will be taking you on a journey from zero to hero with a gaming console.
Let’s begin at the beginning…
I decided to conduct a research study, and sit down with pro and nonpro gamers to find out about the challenges they have with existing consoles and how I can assist in making a better experience.
I approached 6 gamers, 1 self-acclaimed pro-gamer, 3 non-pro gamers, and 2 novice gamers who currently do not own gaming consoles but working towards it.
After speaking to the 6 participants about the console gaming world now in South Africa, I had an opportunity to find out what they would like to see from a new gaming console wishing to make changes and disrupt the market.
These are the user needs and most commonly mentioned issues:
In order to design a system that will satisfy both user needs and company goals, I’ve decided to implement Jakob’s Ten Usability Heuristics in order to tackle and implement the best solutions for the users:
With the information I have, and being inspired by the people I’ve met and the words we’ve shared, along with the experiences I’ve gathered, I went on to create user profiles that PlayBox Z will be targeting.
These are the two user profiles created.
Moving on to the ideation stage of the project.
Taking in all the information I’ve built up until this point it seemed as if the solution the users needed was clear. But that doesn’t mean testing will be disregarded.
I took my pen and pencil.
Or rather my laptop and this is what I came up with, let me take you on the journey.
Time to choose how the prototype and the User interface will look.
The trend with gaming consoles is that they are dark because the users use the console for extended amounts of time, I’ve decided to go on and choose darker tones colors for the background and lighter colors for the font and text… These are the colors.
After pondering and changing wireframes to make sure everything fits, now the interesting part… User interface design.
Being a user-centric designer, I’ve taken this time to test the prototype with my users.
Because of time constraints and other constraints I’ve decided on Qualitative testing.
I observed the users playing with the prototype and then afterward set down for some iced coffee and I had a few questions, I know you don’t wanna know how tasty that iced coffee was but you want the results… so here it is.
4 users
Testing scenarios:
What the users had to say about the gaming console user experience.
After testing with the users and having them go through the testing scenario and me being the facilitator. I found out what they thought.
What a project.
Number one users are essential and are the core and most important thing when it comes to any kind of design project.
I'm happy to announce a few key learnings from this project.